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The same goes for other assailants none of them are particularly imposing or scary. Belle is only intimidating when her presence is not immediately apparent up close, her animations are awkward and the facial expressions can seem rather loony. Direct encounters like this are where Home Sweet Home loses some of its allure. At times, however, Tim is presented with an opportunity to fend her off with a few quick button presses and escape. There are no weapons within Home Sweet Home and the character is completely defenseless. If Belle ever detects Tim and catches up, she stabs him several times, which results in a restart from the most recent checkpoint. Belle is frightening when you hear the sound of her footsteps approaching, or when she constantly clicks the utility knife in her hand. To avoid her, he can hide behind boxes or tables, inside lockers or giant urns while hidden, he can peek around corners to check for any present threats. Belle appears from bloodstains on walls and ceilings and pursues relentlessly until Tim is hidden from sight (or dead). Later on, however, Tim’s advancement will be frequently stalled by the appearance of Belle, the girl mentioned previously. At least initially, the game relies too much on jump scares and some of them are even repeated when entering a particular room for the second time. To progress, Tim will often be required to find a particular item, like a key, on the other end of the current locale.
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This is not a deal breaker per se, but little things do matter. Unfortunately, some of the achievements pertaining to these collectibles seem to be glitched and don’t unlock properly. These documents provide more insight into the game’s world, characters, and surrounding events.
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While exploring the environments, Tim will be solving puzzles and discovering collectibles, like newspapers and excerpts from Jane’s diary. Altars, voodoo dolls, and letters describing various rituals can be found across numerous locales: including a police station, a school, and more. After exploring the rooms and discovering some clues, Tim will set out once again into the darkness, in search of his missing wife Jane.Īccording to the developer, Home Sweet Home is based on actual Thai mythology and the environments do their best to represent that. This is Tim’s final respite point before he ventures any further. The apartment greatly contrasts with other locations in the game rooms are brightly lit and pleasantly soothing music is playing in the background.